Being the furthest possible thing from a lazy reskin, this remake has completely tuned up the original game in. As a remake of a game made in 1994, Live A Live on Nintendo Switch modernises the classic wonderfully. As for what to expect, they’re a few hours long each (or less), and, cementing the micro-game thesis, have their own opening and ending credits (and designers/artists). Live A Live is a love letter to storytelling and the many classic genres of fiction that captured so many people over centuries. The use of color really helps all these worlds pop, but the team had a wonderful source to work with, as the character and environmental concepts in the original were already fantastic. The Wild West might be my personal favorite, but Edo Japan looks absolutely beautiful as a standout way to show off the game. Again, it’s a common theme with Live A Live.Īesthetically, the “HD-2D” concept, as Square Enix calls it, is beautifully implemented. It’s fun to figure out, and once you’ve “solved it,” the game is mostly over. When done correctly, you can use movement to your advantage, and almost lock out some enemies (especially if you have healing abilities). But very quickly you’ll start to learn the power of positioning, which is everything in Live A Live. At first, I expect some folks to rush in (movement-wise), and get completely wrecked. The core strategy lies in positioning and range - and even counters have specific range requirements.
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